News

News and press releases for the eCrisis project.

eCrisis in the Wild in Malta

5th Apr 2019

70 students from St Ignatius College Ħandaq Middle School have collaboratively played the Iconoscope game (part of the eCrisis Erasmus+ project), during which they have creatively interpreted and drawn abstract concepts as icons, in an endeavour to stimulate and support their creative and communicative skills.


Design Thinking for Games: A hands-on collaborative workshop

10th Jul 2018

The Directorate for Learning and Assessment Programmes (Ministry for Education and Employment) in collaboration with Valletta 2018 Foundation and the Malta Information Technology Agency (MITA) organised a voluntary professional learning course for educators on the 9th, 10th and 11th July 2018 at the MITA Data Centre (Santa Venera) Malta. On Tuesday 10th July 2018, Dr. Vanessa Camilleri (University of Malta) delivered a course during this event entitled ‘Introduction to Game-based Learning’, which introduced participants to Game-based Learning as a pedagogical model and strategy to foster cognitive and metacognitive skills in students. During this course, Dr. Camilleri presented the eCrisis...


E2 - Game Toolbox and Didactical Methods

7th Mar 2018

On Tuesday 2nd March 2018 the Insitute of Digital Games (University of Malta) together with the Faculty of ICT (University of Malta) hosted an eCrisis event titled Game Toolbox and Didactical Methods for primary and secondary school educators. The purpose of the event was to introduce educators on the principles of game-based soft skill training, creative thinking and reflective debate and its importance to school education as well as offer hands-on experience with the developed eCrisis game-based learning technologies and computational tools. Game design and game-based education experts, joined by experts in soft skills training and pedagogy, introduced the...


Game Toolbox and Didactical Methods Seminar - Invitation

16th Feb 2018

This is a seminar event for primary and secondary school educators. The purpose of the event is to introduce educators on the principles of game-based soft skill training, creative thinking and reflective debate and its importance to school education as well as offer hands-on experience with the developed eCrisis game-based learning technologies and computational tools. Game design and game-based education experts, joined by experts in soft skills training and pedagogy, will introduce the potential of soft skills game-based learning to educators. This includes the presentation of the eCrisis Guidebook and the game-based activities implemented for educational settings. Guests will...


Artificial Intelligence: The Future of Gaming and Beyond

15th Feb 2018

Professor Georgios N. Yannakakiks explains how game artificial intelligence methods could be transferred to the classroom, hospitals and beyond in the following published blog on Research, Innovation, and Development Trust (RIDT) Malta : http://researchtrustmalta.eu/blog/artificial_intelligence/.


Europe in Crisis (eCrisis) Project at Science in the City, Valletta Malta

29th Sep 2017

The Institute of Digital Games together with the Faculty of ICT (University of Malta) presented the eCrisis project at Science in the City in Valletta, Malta’s science and arts festival. At the eCrisis stand visitors had the opportunity to try out Iconoscope, one of the two games that form a central part of the eCrisis project. In Iconoscope visitors drew abstract concepts with simple shapes that encouraged abstract thinking and reflection on communicating complex ideas. After they had drawn their concept it was uploaded to the online database, where other people could guess which concept they had drawn. An...


Europe in Crisis (eCrisis) Project Meeting and Multiplier Event in Athens, Greece

26th Jul 2017

The third eCrisis consortium meeting was held in the premises of the Ellinogermaniki Agogi School in Athens, Greece on Thursday 6th and July 7th 2017. Thanks to all participating partners, the meeting was very collaborative and productive. The status of the project was discussed with special attention on the eCrisis Educational Toolbox, the eCrisis Teacher Guidebook and the eCrisis Teacher Training Courses. In addition, decisions on the future steps regarding the project events in Malta in March 2018 were taken.On the 7th July 2017 we co-organised with the STEAM Summer School (www.steamsummerschool.eu) a multiplier event, the “eCrisis Toolbox...


eCrisis Project at the Malta Digital Expo, The Digital Assembly 2017

15th Jun 2017

ECrisis had a booth at the Malta Digital Expo, The Digital Assembly 2017, which was held at the Mediterranean Conference Centre in Valletta, in June 2017. The event was co-organised by the European Commission and the Maltese Presidency of the Council of the European Union. There was a good turnout with a large number of participants attending this. The eCrisis project was exhibited by the Institute of Digital Games and hundreds of participants were able to play Village Voices and Iconoscope, both part of the eCrisis project. Participants were also informed about the aims and the progress of the...


Playing together in times of crisis, Vienna, Austria - Event

31st Mar 2017

On Friday 31st March 2017 an eCrisis event was held at the University of Vienna. Various speakers presented results from the eCrisis framework including: what social digital inculsion is about, the pedagogical competences (such as creative thinking and reflective debate), and an introduction to the digital games Iconoscope and Village Voices.


Playing together in times of crisis, Vienna, Austria - Invitation

7th Feb 2017

On Friday, 31.03.2017 from 3:30pm - 9:00pm the Department of Education at the University of Vienna (Austria) will be holding an event to discuss and present our project “Europe in Crises”.