On Tuesday 2nd March 2018 the Insitute of Digital Games (University of Malta) together with the Faculty of ICT (University of Malta) hosted an eCrisis event titled Game Toolbox and Didactical Methods for primary and secondary school educators. The purpose of the event was to introduce educators on the principles of game-based soft skill training, creative thinking and reflective debate and its importance to school education as well as offer hands-on experience with the developed eCrisis game-based learning technologies and computational tools.
Game design and game-based education experts, joined by experts in soft skills training and pedagogy, introduced the potential of soft skills game-based learning to educators. This included the presentation of the eCrisis Guidebook and the game-based activities implemented for educational settings. Guests also had the opportunity to try out the games that form the basis of the project and connect with the researchers.
Find below the agenda of this event together with the links to the respective presentations.
Programme:
17:30 - Europe in Crisis: The eCrisis Project – Prof. Georgios N. Yannakakis and Dr Vanessa Camilleri (University of Malta) 17:45 - The wider eCrisis framework – Dr Michelle Proyer and Mr Alexander Schmoelz (University of Vienna) 18:00 - Iconoscope: A game for creative thinking – Prof. Georgios N. Yannakakis and Dr Antonios Liapis (University of Malta) 18:15 - Village Voices: A game for conflict resolution – Dr Kostas Karpouzis (National Technical University of Athens) 18:30 - Bringing eCrisis game-based learning in class – Ms Dimitra Dimitrakopoulou (Ellinogermaniki Agogi) and Ms Maria Pace (St. Ignatius College) 18:45 - Games for Empathy, Games of Propaganda: fostering the students’ advanced game literacy – Dr Iro Voulgari (University of Athens) 19:00 - Play time! – Guests had the opportunity to try out the games and interact with the game designers