e-Crisis project contains the following outcomes.
The e-Crisis project contains the following printed material.
The leaflet features core information about the concept, objectives and use cases of the project, without the complex technical details of the Work Packages. It’s an easy to read primer allowing the reader to easily understand what the project is all about.
e-Crisis banner contains information about the project’s concept, objectives and partners.
Intellectual Outputs (IO)
The e-Crisis project methodology approach contains the following Intellectual Outputs of the project:
The key objective of this report is to examine the problems emerging across Europe in school communities and societies, such as refugee exclusion; European debates—relating to economic crises—that imply cuts to spending on education, and bullying. These challenges will here be examined with the help of 21st century skills of conflict resolution, and with an eye to creative problem solving. Specifically, we shall suggest that game-based activities may provide one such solution in primary and secondary school education. This report provides a framework for the eCrisis project: one by which teachers, students, refugees, and people with learning difficulties and disabilities can address recent societal challenges, and are able to reflect on these challenges in a creative fashion that informs the training of social soft skills.
The eCrisis Teacher Guidebook is designed for teachers interested in applying eCrisis project vision and its classroom use.The guidebook provides (i) a general description of the eCrisis methodology (ii) a description of eCrisis toolbox and installation instructions of the games (iii) a guide for organizing and implementing activities in the classroom and (iv) a sample of pedagogical scenarios.
This document describes the planning and the execution of the teacher training activities. It specifies the recruitment and training plans of the eCrisis project and the evaluation methodology. The latter defines the goals of the evaluation and the research tools used for achieving them. It also contains a detailed description of the teacher questionnaires an integral part of the evaluation. Furthermore, it presents the evaluation of eCrisis pedagogical approach by the educators.
The final Evaluation report (IO5) consists of the analysis of data collected from each project partner. This is aimed at validating the overall project’s pedagogical approach and related didactic materials produced and tested during the project.
The eCrisis Pedagogical Scenarios document is a collaborative document produced by teachers in the eCrisis project. This collaborative document is organised in terms of the different crisis challenges present across various European countries including the three partnering countries in the project, Austria, Greece and Malta. In this document we present ideas for possible classroom learning scenarios, that make use of games (including eCrisis games, Village Voices and Iconoscope), taking into account diverse learner abilities, characteristics and environments in a curricular context.